
Really cool feature though and I hope it’s able to get smoothed out, thanks for the new addition for us audio nerds While I can imagine that Dolby Atmos is simply a better designed program than something base built into Windows, I can’t imagine these issues are intended. I’ve played with Dolby Atmos before and did not experience these types of issues. When spatial sound is enabled, everything is much louder. Hypothetical Ex: if windows volume is set at 70, without spatial audio is peaking at -3db, with spatial audio enabled peaks are 0db. This caused many sounds to cross the threshold of what normal peak was for my volume settings. While in one sense this is ideal, it messes with distance comprehension when objects far away are louder than your own footsteps or gunshots.ĭirectional sounds really feel like they are being controlled with simple volume rather than any other attributes (increased reverb, change of EQ etc). Your character sounds are softer than most everything else. When inside a building, sounds outside the building become muffled but seem to ignore distance volume dropoff making it difficult to tell how far away the muffled sounds are.



Been checking out the new Windows Spatial Audio feature, with and without the 7.1 feature enabled and after a couple games have experienced similar scenarios with each.Īmbient environment sounds are incredibly loud, check out the floating platforms in the training area.
